// // KSThread.h // // Created by Karl Stenerud on 2012-01-29. // // Copyright (c) 2012 Karl Stenerud. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall remain in place // in this source code. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #ifndef HDR_KSThread_h #define HDR_KSThread_h #ifdef __cplusplus extern "C" { #endif #include #include typedef uintptr_t KSThread; /** Get a thread's name. Internally, a thread name will * never be more than 64 characters long. * * @param thread The thread whose name to get. * * @oaram buffer Buffer to hold the name. * * @param bufLength The length of the buffer. * * @return true if a name was found. */ bool ksthread_getThreadName(const KSThread thread, char* const buffer, int bufLength); /** Get the name of a thread's dispatch queue. Internally, a queue name will * never be more than 64 characters long. * * @param thread The thread whose queue name to get. * * @oaram buffer Buffer to hold the name. * * @param bufLength The length of the buffer. * * @return true if a name or label was found. */ bool ksthread_getQueueName(KSThread thread, char* buffer, int bufLength); /* Get the current mach thread ID. * mach_thread_self() receives a send right for the thread port which needs to * be deallocated to balance the reference count. This function takes care of * all of that for you. * * @return The current thread ID. */ KSThread ksthread_self(void); #ifdef __cplusplus } #endif #endif // HDR_KSThread_h