// Modules to control application life and create native browser window const { app, BrowserWindow } = require('electron') const config = require('./lib/config.js') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow function createWindow() { //console.log(app.getAppPath() // Create the browser window. mainWindow = new BrowserWindow({ width: 1100, height: 720, resizable: false, webPreferences: { nodeIntegration: true, nodeIntegrationInWorker: true } }) // and load the index.html of the app. mainWindow.loadFile('view/login.html') // Open the DevTools. if (config.openDevTools === true) { mainWindow.webContents.openDevTools() } // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q //if (process.platform !== 'darwin') { app.quit() //} }) app.on('activate', function () { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.