const { app, BrowserWindow } = require("electron");

// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;

function createWindow() {
  // Create the browser window.
  win = new BrowserWindow({
    width: 800,
    height: 600,
    webPreferences: {
      preload: require("path").join(__dirname, "faceSetMysql.js")
    }
  });

  // and load the index.html of the app.
  win.loadURL("http://localhost:8080");

  // Open the DevTools.
  win.webContents.openDevTools();

  // Emitted when the window is closed.
  win.on("closed", () => {
    // Dereference the window object, usually you would store windows
    // in an array if your app supports multi windows, this is the time
    // when you should delete the corresponding element.
    win = null;
  });
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);

// Quit when all windows are closed.
app.on("window-all-closed", () => {
  // On macOS it is common for applications and their menu bar
  // to stay active until the user quits explicitly with Cmd + Q
  if (process.platform !== "darwin") {
    app.quit();
  }
});

app.on("activate", () => {
  // On macOS it's common to re-create a window in the app when the
  // dock icon is clicked and there are no other windows open.
  if (win === null) {
    createWindow();
  }
});

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
